

Masahiro Sakurai on Creating Games (2022)
2022-08-24
YouTube
Seasons and episodes
4
Season 4 January 10, 2025
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4 - 1N: Game Concepts 2 (Category Compilation) #06~#09 January 10, 2025
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4 - 2B: Game Essence 3 (Category Compilation) #16~#23 January 14, 2025
3
Season 3 January 02, 2024
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3 - 1What is “Play”? [Game Essence] January 02, 2024
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3 - 2Blade Trails [Effects] January 05, 2024
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3 - 3Let Them Skip, Let Them Pause [UI] January 09, 2024
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3 - 4Flipped Animation [Animation] January 12, 2024
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3 - 5Customization Lets Your Imagination Play [Planning & Game Design] January 16, 2024
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3 - 6Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] January 19, 2024
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3 - 7Dealing With Color Disparity [Graphics] January 23, 2024
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3 - 8Giving Feedback for Sound Effects [Audio] January 26, 2024
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3 - 9Show the Actual Game! [Marketing] January 30, 2024
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3 - 10Staying True to Your Concept [Work Ethic] February 02, 2024
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3 - 11Faithfulness Comes First in Licensed Games [Game Essence] February 06, 2024
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3 - 12Randomness Spices Games Up [Design Specifics] February 09, 2024
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3 - 13Turning Gift-Giving Into a Game [Grab Bag] February 13, 2024
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3 - 14Don’t Put Decisions Off [Team Management] February 16, 2024
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3 - 15Motion Blur [Graphics] February 20, 2024
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3 - 16Game Essence in Action Games [Game Essence] February 23, 2024
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3 - 17A: Work Ethic 1 (Category Compilation) #01~#10 February 25, 2024
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3 - 18Animation Blending [Animation] February 27, 2024
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3 - 19Debug Mode [Programming & Tech] March 01, 2024
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3 - 20C: Planning & Game Design 1 (Category Compilation) #01~#09 March 03, 2024
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3 - 21Crafting “Similar” Games [Planning & Game Design] March 05, 2024
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3 - 22Button Settings [UI] March 08, 2024
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3 - 23Competition and Abundance [Work Ethic] March 12, 2024
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3 - 24A World Without Footprints [Grab Bag] March 15, 2024
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3 - 25Presenting Scores [Planning & Design] March 19, 2024
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3 - 26Making Effects the Right Size [Effects] March 22, 2024
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3 - 27B: Game Essence 1 (Category Compilation) #01~#06 March 24, 2024
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3 - 28Handicap Systems [Design Specifics] March 26, 2024
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3 - 29Making "Work" Games Fun [Game Essence] March 29, 2024
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3 - 30Balancing Ambient Sounds [Audio] April 02, 2024
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3 - 31Making the Imaginary Feel Real [Graphics] April 05, 2024
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3 - 32
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3 - 33Playing Games in Front of Other People [Marketing] April 12, 2024
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3 - 34Bug Testing Systems [Team Management] April 16, 2024
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3 - 351986: The Year of Legend [Grab Bag] April 19, 2024
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3 - 36Portraying Fingers [Animation] April 23, 2024
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3 - 37Advancing Text [UI] April 26, 2024
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3 - 38Say It, and It Might Come True [Work Ethic] April 30, 2024
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3 - 39
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3 - 40D: Design Specifics 1 (Category Compilation) #01~#08 May 06, 2024
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3 - 41A World with Less Color [Planning & Game Design] May 07, 2024
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3 - 42Final Output [Graphics] May 11, 2024
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3 - 43Storage Tips [Grab Bag] May 14, 2024
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3 - 44Transparency Features [Programming & Tech] May 17, 2024
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3 - 45
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3 - 46
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3 - 47E: Team Management 1 (Category Compilation) #01~#07 May 28, 2024
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3 - 48Play Testing Keeps Going [Team Management] May 28, 2024
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3 - 49Computer-Controlled Players [Planning & Game Design] June 01, 2024
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3 - 50Using Other Songs for Audio Reference [Audio] June 04, 2024
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3 - 51Flashing Effects [Effects] June 07, 2024
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3 - 52Destroying One Wall [Graphics] June 11, 2024
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3 - 53Always Keep Attack Collision in Mind [Animation] June 14, 2024
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3 - 54Targeting and Market Research [Marketing] June 18, 2024
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3 - 55Gameplay as Part of a Live Performance [Grab Bag] June 21, 2024
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3 - 56Echo Chambers [Work Ethic] June 25, 2024
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3 - 57Adding Help Text to Menus [UI] June 28, 2024
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3 - 58Game Essence in Strategy Games [Game Essence] July 02, 2024
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3 - 59Online Updates [Design Specifics] July 05, 2024
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3 - 60Manga-like Visuals [Graphics] July 09, 2024
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3 - 61In-Game Cutscenes [Planning & Game Design] July 12, 2024
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3 - 62F: Graphics 1 (Category Compilation) #01~#06 July 16, 2024
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3 - 63Directors and Producers [Team Management] July 16, 2024
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3 - 64Start with the Climax [Planning & Game Design] July 19, 2024
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3 - 65The Limitations of Skeletons [Animation] July 23, 2024
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3 - 66When Ideas Won't Come [Work Ethic] July 26, 2024
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3 - 67How Good Were the Player’s Actions? [Game Essence] July 30, 2024
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3 - 68Famicom and NES Audio [Audio] August 02, 2024
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3 - 69Making Things Clear, Even Without Words [UI] August 06, 2024
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3 - 70Turning Anything Into a Competitive Game [Grab Bag] August 10, 2024
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3 - 71Being Kind to Beginners [Planning & Game Design] August 13, 2024
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3 - 72Establishing Characters Through Their Design [Graphics] August 16, 2024
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3 - 73The Limitations of Particle Effects [Effects] August 20, 2024
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3 - 74Smash Bros. DOJO!! [Marketing] August 23, 2024
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3 - 75Speedy Screen Transitions [Design Specifics] August 27, 2024
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3 - 76Amplify Both Strengths and Weaknesses [Game Essence] August 30, 2024
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3 - 77G: Animation 1 (Category Compilation) #01~#09 August 30, 2024
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3 - 78Elementary School Play Testers [Team Management] September 03, 2024
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3 - 79Never Get Into Fights [Work Ethic] September 06, 2024
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3 - 80Be Mindful of the Time Players are Giving You [Planning & Game Design] September 10, 2024
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3 - 81Rotation on Two Axes [Animation] September 13, 2024
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3 - 82H: Effects 1 (Category Compilation) #01~#06 September 15, 2024
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3 - 83CRT Displays [Grab Bag] September 17, 2024
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3 - 84Odds and Ends of Supervising: Sora Edition [Graphics] September 20, 2024
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3 - 85HUDs [UI] September 24, 2024
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3 - 86I: Audio 1 (Category Compilation) #01~#07 September 24, 2024
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3 - 87What Happens When You Shift the Center of Gravity? [Design Specifics] September 27, 2024
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3 - 88Give Yourself a Handicap When Balancing Your Game [Game Essence] October 01, 2024
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3 - 89No Masterpiece Has Bad Audio [Audio] October 04, 2024
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3 - 90A Director’s Job is to Trim [Team Management] October 08, 2024
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3 - 91Mr. Iwata [Grab Bag] October 11, 2024
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3 - 92Up is Down, and Down is Up [Work Ethic] October 15, 2024
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3 - 93J: UI 1 (Category Compilation) #01~#08 October 19, 2024
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3 - 94K: Programming & Tech 1 (Category Compilation) #01~#05 October 19, 2024
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3 - 95M: Grab Bag 1 (Category Compilation) #01~#09 October 22, 2024
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3 - 96Masahiro Sakurai on Creating Games: Finale Special October 22, 2024
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3 - 97N: Game Concepts 1 (Category Compilation) #01~#05 October 29, 2024
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3 - 98L: Marketing 1 (Category Compilation) #01~#07 November 01, 2024
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3 - 99A: Work Ethic 2 (Category Compilation) #11~#20 November 05, 2024
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3 - 100B: Game Essence 2 (Category Compilation) #07~#15 November 08, 2024
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3 - 101C: Planning & Game Design 2 (Category Compilation) #10~#18 November 12, 2024
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3 - 102D: Design Specifics 2 (Category Compilation) #09~#18 November 16, 2024
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3 - 103E: Team Management 2 (Category Compilation) #08~#15 November 19, 2024
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3 - 104F: Graphics 2 (Category Compilation) #07~#13 November 24, 2024
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3 - 105G: Animation 2 (Category Compilation) #10~#18 November 26, 2024
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3 - 106H: Effects 2 (Category Compilation) #07~#11 December 01, 2024
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3 - 107I: Audio 2 (Category Compilation) #08~#14 December 03, 2024
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3 - 108J: UI 2 (Category Compilation) #09~#15 December 06, 2024
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3 - 109K: Programming & Tech 2 (Category Compilation) #06~#09 December 13, 2024
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3 - 110M: Grab Bag 2 (Category Compilation) #10~#14 December 20, 2024
2
Season 2 January 02, 2023
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2 - 1Flash, Blast, and Smoke [Effects] January 02, 2023
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2 - 2Deconstruct, Analyze, and Rebuild [Planning & Game Design] January 04, 2023
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2 - 3Team Digital or Team Physical? [Grab Bag] January 06, 2023
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2 - 4Kirby Air Ride [Game Concepts] January 09, 2023
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2 - 5Don't Wait to Speak Your Mind [Team Management] January 11, 2023
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2 - 6Don't Anchor Your Center Point [Design Specifics] January 13, 2023
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2 - 7Attack Poses [Animation] January 16, 2023
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2 - 8Get the Sense of Scale Right [Graphics] January 18, 2023
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2 - 9Good Errands and Bad Errands [Planning & Game Design] January 20, 2023
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2 - 10Falling Sells the Feeling of Flight [Game Essence] January 23, 2023
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2 - 11Sora's Work-From-Home Strategies [Grab Bag] January 25, 2023
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2 - 12You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] January 27, 2023
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2 - 13Put Parameters in Brackets [Programming & Tech] January 30, 2023
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2 - 14Game Music and Ambient Sounds [Audio] February 01, 2023
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2 - 15Directors Need to Be Unique [Work Ethic] February 03, 2023
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2 - 16Do We Really Need Enemies? [Game Essence] February 06, 2023
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2 - 17Competing with the Past [Grab Bag] February 09, 2023
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2 - 18Say No to Slow! [Design Specifics] February 11, 2023
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2 - 19Meteos [Game Concepts] February 14, 2023
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2 - 20Consider Rewards First [Game Essence] February 17, 2023
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2 - 21Learn to Count Frames! [Planning & Game Design] February 20, 2023
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2 - 22Follow-Throughs Make the Impact [Animation] February 22, 2023
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2 - 23Loading Screens [UI] February 24, 2023
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2 - 24Visual Effects in Slow Motion [Effects] February 28, 2023
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2 - 25Marketing is Multiplicative [Marketing] March 03, 2023
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2 - 26Games and Eye Strain [Grab Bag] March 06, 2023
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2 - 27Do Competitive Games Have to Be Complex? [Game Essence] March 08, 2023
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2 - 28Just Do It Already! [Work Ethic] March 10, 2023
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2 - 29Units of Speed [Design Specifics] March 14, 2023
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2 - 30Making Tutorials Feel Natural [Planning & Game Design] March 17, 2023
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2 - 31Game Essence in Falling-Block Puzzle Games [Game Essence] March 20, 2023
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2 - 32Mastering Up [Grab Bag] March 22, 2023
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2 - 33Ten People Can Produce Seven People's Work [Team Management] March 24, 2023
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2 - 34Audio as Fiction and Non-Fiction [Audio] March 28, 2023
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2 - 35Supervising Art Through Retouches [Graphics] March 31, 2023
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2 - 36Exaggerate to Make Up for Information Loss [Animation] April 03, 2023
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2 - 37Sodatete! Kouchuu Ouja Mushiking [Game Concepts] April 05, 2023
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2 - 38Emphasizing Text [UI] April 08, 2023
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2 - 39Using Tickets to Manage Tasks [Programming & Tech] April 11, 2023
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2 - 40Praise the Player! [Planning & Game Design] April 14, 2023
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2 - 41The Family Computer (and the NES) [Grab Bag] April 17, 2023
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2 - 42Dying Comes as a Relief? [Game Essence] April 19, 2023
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2 - 43How I Stuck With My Column [Work Ethic] April 21, 2023
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2 - 44An Up-Close Look at Smash Bros. Stages [Graphics] April 24, 2023
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2 - 45Development Secrets of the Original Kirby [Grab Bag] April 27, 2023
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2 - 46Paint an Accurate Picture of Your Game [Marketing] April 30, 2023
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2 - 47Behavior at Ledges [Design Specifics] May 02, 2023
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2 - 48Screen Shake [Effects] May 05, 2023
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2 - 49Don't Be Unresponsive [Planning & Game Design] May 08, 2023
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2 - 50
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2 - 51Posing Suggestions [Animation] May 13, 2023
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2 - 52Voice Recording [Audio] May 16, 2023
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2 - 53Super Smash Bros. Brawl [Game Concepts] May 19, 2023
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2 - 54Don't Rely on a "Plan B" [Work Ethic] May 21, 2023
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2 - 55Canceled Games [Grab Bag] May 25, 2023
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2 - 56Menus Define Your World [UI] May 27, 2023
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2 - 57Branching Tastes [Work Ethic] May 29, 2023
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2 - 58Game Writing is Unique [Planning & Game Design] June 01, 2023
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2 - 59Explain Ideas to Everyone at Once [Team Management] June 05, 2023
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2 - 60The Basics of Pixel Art [Graphics] June 07, 2023
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2 - 61♪ PRESS START [Grab Bag] June 09, 2023
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2 - 62Make Retries Quick [Game Essence] June 12, 2023
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2 - 63Family BASIC [Programming & Tech] June 14, 2023
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2 - 64Maps Are Game Screens, Too [Design Specifics] June 16, 2023
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2 - 65The Fun in Picking Sides [Planning & Game Design] June 19, 2023
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2 - 66Squashing and Scaling [Animation] June 21, 2023
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2 - 67Game Demos [Marketing] June 23, 2023
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2 - 68Daily Report Suggestions [Team Management] June 26, 2023
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2 - 69Games During My Childhood [Grab Bag] June 29, 2023
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2 - 70Kid Icarus: Uprising [Game Concepts] July 04, 2023
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2 - 71Broad Input, Broad Output [Work Ethic] July 07, 2023
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2 - 72Arranging Music [Audio] July 10, 2023
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2 - 73
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2 - 74Motion Sickness in 3D Games [Planning & Game Design] July 17, 2023
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2 - 75Unifying Visual Style [Graphics] July 20, 2023
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2 - 76Hit Marks [Effects] July 25, 2023
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2 - 77The Team Behind Super Smash Bros. Brawl [Grab Bag] July 28, 2023
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2 - 78Color-Coding Your Game [UI] August 01, 2023
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2 - 79Game Essence in Shooting Games [Game Essence] August 04, 2023
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2 - 80Super Smash Bros. for 3DS / Wii U [Game Concepts] August 08, 2023
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2 - 81Bug Testing Never Ends [Team Management] August 12, 2023
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2 - 82
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2 - 83A Fight Between Live Action and Animation [Graphics] August 18, 2023
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2 - 84Guidelines [Grab Bag] August 22, 2023
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2 - 85Masahiro Sakurai on Creating Games Introduction Video August 24, 2023
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2 - 86Unexpected Results [Design Specifics] August 25, 2023
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2 - 87Damage Animations [Animation] August 29, 2023
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2 - 88Official Websites [Marketing] September 01, 2023
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2 - 89Keep Your Internal Pressure High [Work Ethic] September 05, 2023
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2 - 90Knockback in Super Smash Bros. [Programming & Tech] September 08, 2023
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2 - 91The Original Piece is Always Right [Audio] September 12, 2023
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2 - 92Make Important Elements Bigger [UI] September 15, 2023
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2 - 93More Game Essence Means Less Broad Appeal [Game Essence] September 19, 2023
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2 - 94Show and Tell: Some Rare Belongings [Grab Bag] September 22, 2023
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2 - 95The Perils of Interpolation [Animation] September 25, 2023
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2 - 96Planning Your Game’s Rewards [Planning & Game Design] September 28, 2023
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2 - 97Do Graphics Impact Fun? [Graphics] October 03, 2023
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2 - 98Billboards [Effects] October 06, 2023
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2 - 99Flick Input [Design Specifics] October 10, 2023
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2 - 100Special Crossover! #1 [Special] October 13, 2023
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2 - 101Special Crossover! #2 [Special] October 16, 2023
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2 - 102Special Crossover! #3 [Special] October 19, 2023
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2 - 103The Majority Shouldn't Always Rule [Work Ethic] October 24, 2023
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2 - 104The Shoryuken Command [Game Essence] October 27, 2023
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2 - 105Super Smash Bros. Ultimate [Game Concepts] October 30, 2023
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2 - 106Avoiding Comparison [Planning & Game Design] November 02, 2023
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2 - 107Making Games as Part of a Company [Team Management] November 07, 2023
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2 - 108Fighter Reveal Videos [Marketing] November 10, 2023
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2 - 109Making Sequels [Planning & Game Design] November 14, 2023
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2 - 110Odds and Ends of Supervising [Graphics] November 17, 2023
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2 - 111Facial Animations [Animation] November 21, 2023
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2 - 112Strong Attack, Light Reverb [Audio] November 24, 2023
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2 - 113Game & Watch Designs [Grab Bag] November 28, 2023
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2 - 114I Want to Choose Fast! [UI] December 01, 2023
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2 - 115The Pros and Cons of Leaderboards [Game Essence] December 05, 2023
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2 - 116The Power of Suggestion [Work Ethic] December 08, 2023
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2 - 117How Multiple People Work on One File [Programming & Tech] December 12, 2023
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2 - 118Teaching Players How to Play [Design Specifics] December 16, 2023
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2 - 119Making Things Look Miniature [Graphics] December 19, 2023
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2 - 120It’s Easier If They Already Know [Planning & Game Design] December 22, 2023
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2 - 121Creators Change, Too [Grab Bag] December 26, 2023
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2 - 122Finish Everything Within the Day [Team Management] December 29, 2023
1
Season 1 August 24, 2022
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1 - 1About This Channel August 24, 2022
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1 - 2Masahiro Sakurai's Creative Works August 24, 2022
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1 - 3Stop for Big Moments! [Design Specifics] August 24, 2022
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1 - 4Kirby's Dream Land [Game Concepts]] August 25, 2022
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1 - 5Frame Rates [Planning & Game Design] August 26, 2022
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1 - 6Risk and Reward [Game Essence] August 29, 2022
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1 - 7Game Development Isn't a Game [Work Ethic] August 31, 2022
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1 - 8Down with Lag! [Grab Bag] September 02, 2022
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1 - 9Squeeze and Release [Game Essence] September 04, 2022
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1 - 10Draw the Light, Not the Asset [Graphics] September 07, 2022
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1 - 11Kirby's Adventure [Game Concepts] September 09, 2022
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1 - 12Presentations Are All About Speed! [Work Ethic] September 12, 2022
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1 - 13Game Awards [Grab Bag] September 15, 2022
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1 - 14Assigning Animations [Animation] September 18, 2022
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1 - 15Game Essence in Role-Playing Games [Game Essence] September 21, 2022
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1 - 16Make It "Pop" [Effects] September 23, 2022
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1 - 17Just Let Them Play! [Planning & Game Design] September 26, 2022
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1 - 18Clarity vs. Style [UI] September 28, 2022
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1 - 19Giving "Weight" to Buttons [Design Specifics] September 30, 2022
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1 - 20Kirby Super Star [Game Concepts] October 03, 2022
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1 - 21Try Telling That to the Player [Work Ethic] October 05, 2022
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1 - 22Name Files Logically [Programming & Tech] October 07, 2022
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1 - 23Keeping Rewards in Sight [Planning & Game Design] October 10, 2022
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1 - 24Exercise While You Game! [Grab Bag] October 12, 2022
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1 - 25Make the Tempo Match the Game [Audio] October 14, 2022
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1 - 26Fun Beyond Game Essence [Game Essence] October 17, 2022
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1 - 27Super Smash Bros. [Game Concepts] October 20, 2022
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1 - 28Too Much is Just Right [Animation] October 24, 2022
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1 - 29Spec Changes [Work Ethic] October 26, 2022
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1 - 30Emphasize Objects with Collision [Graphics] October 28, 2022
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1 - 31The Price of Games [Grab Bag] October 31, 2022
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1 - 32Strike a Balance with Sound Effects [Audio] November 02, 2022
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1 - 33Text Size [UI] November 04, 2022
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1 - 34Making a Living Making Games [Planning & Game Design] November 07, 2022
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1 - 35Let Your Characters Shine [Effects] November 09, 2022
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1 - 36Breaking Down Attack Animations [Animation] November 11, 2022
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1 - 37Jump Physics [Design Specifics] November 14, 2022
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1 - 38Writing Game Proposals [Work Ethic] November 16, 2022
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1 - 39My Feline Friend, Fukurashi [Grab Bag] November 18, 2022
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1 - 40Super Smash Bros. Melee [Game Concepts] November 21, 2022
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1 - 41The Fiend's Cauldron [Game Essence] November 23, 2022
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1 - 42A Small Window Into the World [Planning & Game Design] November 25, 2022
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1 - 43Sharing Info Within a Team [Team Management] November 28, 2022
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1 - 44Distinguishing Between Major and Minor Elements [Graphics] November 30, 2022
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1 - 45That Was Then, This Is Now [Grab Bag] December 02, 2022
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1 - 46Making Your Game Easy to Tune [Programming & Tech] December 06, 2022
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1 - 47Eight Hit Stop Techniques [Design Specifics] December 09, 2022
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1 - 48Let Players Cheat the System [Game Essence] December 12, 2022
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1 - 49Making Lead-ins Instant and Impactful [Animation] December 14, 2022
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1 - 50Jobs in Game Development [Team Management] December 16, 2022
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1 - 51The Potential of One Button [Planning & Game Design] December 20, 2022
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1 - 52Prep Your Proposals Hot and Fast [Work Ethic] December 23, 2022
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1 - 53Sora Ltd. [Grab Bag] December 25, 2022
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1 - 54Listen in Various Environments [Audio] December 28, 2022
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1 - 55Modern Quality of Life Features [UI] December 30, 2022
Overview
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Cast
Masahiro Sakurai