
Masahiro Sakurai on Creating Games (2022) : 3x20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Min.
Overview
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3 - 1What is “Play”? [Game Essence] January 02, 2024
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3 - 2Blade Trails [Effects] January 05, 2024
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3 - 3Let Them Skip, Let Them Pause [UI] January 09, 2024
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3 - 4Flipped Animation [Animation] January 12, 2024
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3 - 5Customization Lets Your Imagination Play [Planning & Game Design] January 16, 2024
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3 - 6Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] January 19, 2024
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3 - 7Dealing With Color Disparity [Graphics] January 23, 2024
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3 - 8Giving Feedback for Sound Effects [Audio] January 26, 2024
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3 - 9Show the Actual Game! [Marketing] January 30, 2024
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3 - 10Staying True to Your Concept [Work Ethic] February 02, 2024
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3 - 11Faithfulness Comes First in Licensed Games [Game Essence] February 06, 2024
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3 - 12Randomness Spices Games Up [Design Specifics] February 09, 2024
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3 - 13Turning Gift-Giving Into a Game [Grab Bag] February 13, 2024
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3 - 14Don’t Put Decisions Off [Team Management] February 16, 2024
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3 - 15Motion Blur [Graphics] February 20, 2024
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3 - 16Game Essence in Action Games [Game Essence] February 23, 2024
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3 - 17A: Work Ethic 1 (Category Compilation) #01~#10 February 25, 2024
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3 - 18Animation Blending [Animation] February 27, 2024
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3 - 19Debug Mode [Programming & Tech] March 01, 2024
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3 - 20C: Planning & Game Design 1 (Category Compilation) #01~#09 March 03, 2024
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3 - 21Crafting “Similar” Games [Planning & Game Design] March 05, 2024
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3 - 22Button Settings [UI] March 08, 2024
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3 - 23Competition and Abundance [Work Ethic] March 12, 2024
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3 - 24A World Without Footprints [Grab Bag] March 15, 2024
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3 - 25Presenting Scores [Planning & Design] March 19, 2024
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3 - 26Making Effects the Right Size [Effects] March 22, 2024
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3 - 27B: Game Essence 1 (Category Compilation) #01~#06 March 24, 2024
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3 - 28Handicap Systems [Design Specifics] March 26, 2024
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3 - 29Making "Work" Games Fun [Game Essence] March 29, 2024
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3 - 30Balancing Ambient Sounds [Audio] April 02, 2024
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3 - 31Making the Imaginary Feel Real [Graphics] April 05, 2024
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3 - 32
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3 - 33Playing Games in Front of Other People [Marketing] April 12, 2024
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3 - 34Bug Testing Systems [Team Management] April 16, 2024
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3 - 351986: The Year of Legend [Grab Bag] April 19, 2024
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3 - 36Portraying Fingers [Animation] April 23, 2024
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3 - 37Advancing Text [UI] April 26, 2024
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3 - 38Say It, and It Might Come True [Work Ethic] April 30, 2024
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3 - 39
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3 - 40D: Design Specifics 1 (Category Compilation) #01~#08 May 06, 2024
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3 - 41A World with Less Color [Planning & Game Design] May 07, 2024
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3 - 42Final Output [Graphics] May 11, 2024
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3 - 43Storage Tips [Grab Bag] May 14, 2024
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3 - 44Transparency Features [Programming & Tech] May 17, 2024
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3 - 45
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3 - 46
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3 - 47E: Team Management 1 (Category Compilation) #01~#07 May 28, 2024
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3 - 48Play Testing Keeps Going [Team Management] May 28, 2024
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3 - 49Computer-Controlled Players [Planning & Game Design] June 01, 2024
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3 - 50Using Other Songs for Audio Reference [Audio] June 04, 2024
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3 - 51Flashing Effects [Effects] June 07, 2024
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3 - 52Destroying One Wall [Graphics] June 11, 2024
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3 - 53Always Keep Attack Collision in Mind [Animation] June 14, 2024
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3 - 54Targeting and Market Research [Marketing] June 18, 2024
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3 - 55Gameplay as Part of a Live Performance [Grab Bag] June 21, 2024
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3 - 56Echo Chambers [Work Ethic] June 25, 2024
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3 - 57Adding Help Text to Menus [UI] June 28, 2024
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3 - 58Game Essence in Strategy Games [Game Essence] July 02, 2024
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3 - 59Online Updates [Design Specifics] July 05, 2024
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3 - 60Manga-like Visuals [Graphics] July 09, 2024
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3 - 61In-Game Cutscenes [Planning & Game Design] July 12, 2024
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3 - 62F: Graphics 1 (Category Compilation) #01~#06 July 16, 2024
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3 - 63Directors and Producers [Team Management] July 16, 2024
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3 - 64Start with the Climax [Planning & Game Design] July 19, 2024
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3 - 65The Limitations of Skeletons [Animation] July 23, 2024
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3 - 66When Ideas Won't Come [Work Ethic] July 26, 2024
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3 - 67How Good Were the Player’s Actions? [Game Essence] July 30, 2024
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3 - 68Famicom and NES Audio [Audio] August 02, 2024
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3 - 69Making Things Clear, Even Without Words [UI] August 06, 2024
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3 - 70Turning Anything Into a Competitive Game [Grab Bag] August 10, 2024
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3 - 71Being Kind to Beginners [Planning & Game Design] August 13, 2024
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3 - 72Establishing Characters Through Their Design [Graphics] August 16, 2024
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3 - 73The Limitations of Particle Effects [Effects] August 20, 2024
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3 - 74Smash Bros. DOJO!! [Marketing] August 23, 2024
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3 - 75Speedy Screen Transitions [Design Specifics] August 27, 2024
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3 - 76Amplify Both Strengths and Weaknesses [Game Essence] August 30, 2024
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3 - 77G: Animation 1 (Category Compilation) #01~#09 August 30, 2024
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3 - 78Elementary School Play Testers [Team Management] September 03, 2024
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3 - 79Never Get Into Fights [Work Ethic] September 06, 2024
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3 - 80Be Mindful of the Time Players are Giving You [Planning & Game Design] September 10, 2024
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3 - 81Rotation on Two Axes [Animation] September 13, 2024
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3 - 82H: Effects 1 (Category Compilation) #01~#06 September 15, 2024
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3 - 83CRT Displays [Grab Bag] September 17, 2024
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3 - 84Odds and Ends of Supervising: Sora Edition [Graphics] September 20, 2024
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3 - 85HUDs [UI] September 24, 2024
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3 - 86I: Audio 1 (Category Compilation) #01~#07 September 24, 2024
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3 - 87What Happens When You Shift the Center of Gravity? [Design Specifics] September 27, 2024
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3 - 88Give Yourself a Handicap When Balancing Your Game [Game Essence] October 01, 2024
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3 - 89No Masterpiece Has Bad Audio [Audio] October 04, 2024
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3 - 90A Director’s Job is to Trim [Team Management] October 08, 2024
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3 - 91Mr. Iwata [Grab Bag] October 11, 2024
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3 - 92Up is Down, and Down is Up [Work Ethic] October 15, 2024
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3 - 93J: UI 1 (Category Compilation) #01~#08 October 19, 2024
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3 - 94K: Programming & Tech 1 (Category Compilation) #01~#05 October 19, 2024
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3 - 95M: Grab Bag 1 (Category Compilation) #01~#09 October 22, 2024
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3 - 96Masahiro Sakurai on Creating Games: Finale Special October 22, 2024
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3 - 97N: Game Concepts 1 (Category Compilation) #01~#05 October 29, 2024
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3 - 98L: Marketing 1 (Category Compilation) #01~#07 November 01, 2024
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3 - 99A: Work Ethic 2 (Category Compilation) #11~#20 November 05, 2024
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3 - 100B: Game Essence 2 (Category Compilation) #07~#15 November 08, 2024
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3 - 101C: Planning & Game Design 2 (Category Compilation) #10~#18 November 12, 2024
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3 - 102D: Design Specifics 2 (Category Compilation) #09~#18 November 16, 2024
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3 - 103E: Team Management 2 (Category Compilation) #08~#15 November 19, 2024
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3 - 104F: Graphics 2 (Category Compilation) #07~#13 November 24, 2024
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3 - 105G: Animation 2 (Category Compilation) #10~#18 November 26, 2024
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3 - 106H: Effects 2 (Category Compilation) #07~#11 December 01, 2024
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3 - 107I: Audio 2 (Category Compilation) #08~#14 December 03, 2024
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3 - 108J: UI 2 (Category Compilation) #09~#15 December 06, 2024
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3 - 109K: Programming & Tech 2 (Category Compilation) #06~#09 December 13, 2024
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3 - 110M: Grab Bag 2 (Category Compilation) #10~#14 December 20, 2024